Dos2 max persuasion needed. It requires a threshold of 6. Dos2 max persuasion needed

 
 It requires a threshold of 6Dos2 max persuasion needed  It is based on which line of reasoning the character you're talking with would find the most persuasive

Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). Yes definatly. So there are ways to get 6+. Attitude is gained with an NPC when you complete certain quests for them. Civil skills are the annoying part of LW. He's pretty tough, if you encounter him early. As far as I know, Lucky Charm is a chance at bonus loot any time you open a container for the first time. Sometimes you can persuade for getting more reward Makes the game much easier, expecially if it is your first time playing. Go to the cave where you get his hat, open the door, drop his soul jar and smash it (without starting dialogue). So apparently the second character is able to lower the requirement somehow. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. Only one's you don't REALLY need to bother about is the one that gives you more treasure. However, as there is no other Ring with that stat. I did the strength check persuasion. while fighting on the beach after using bless on the ring i failed the persuasion when i told him i had the jar then fought off his skeleton crew while he escaped. Last edited by Kulin ; Sep 17, 2017 @ 11:50pm. I'm worried that A we'll never see dialogue meant for dwarves/human/elves or were going to get into some pretty annoying fights just because my friends walk 2. Check the vendors! There's a unique ring with +persuasion in act 2, but if you're already in Arx then you've probably missed or sold it by now. I'm between elf and lizard for my first character, apparently elves can learn skills by eating people, but from what I've heard, it's not like you can eat just any corpse. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. 05) = 200. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. You have 3 choices, 1choice is 90+ to succeed, another 85+ and another 99+. you may need it in order to get the sorts of quest results you want. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. With 2 points in persuasion, you bring the 50% threshold down to 45, 3 points brings it to about 40. Then max persuasion on your main. Lucky charm up to 5 will increase proc chance and quality of the things you find. Because you also have to chose the correct option. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. Go over to the right above the lava stream before battle commences. Plus they heal when disarming poison traps. Depending on your choice, several scenarios can happen. To answer your question more directly, though, if you want to maximize the usage of your persuasion, you want persuasion on the guy that you are typically leading with, because there are lots of situations where dialogue begins based on a location-based trigger. . Thievery Information. Birdie information. 8,990,000. a genrous offer. In DOS2 you can just max out persuasion and win every check you encounter. slicernce • 6 yr. Then you will get “Force Dallis to retreat: 3,600 XP” with reward to force her to retreat (The Reckoning > if you forced her retreat first time / Blazing justice + Radiant Aegis > if you forced her retreat second time) If you kill all. Generally if you have a max out theif you don't need to buy anything ever. Bartering good way to make money, give 200-500 gold to Tarquin to raise loyalty to 100%, have bartering and sell stuff to him. But the attribute lables on the dialog options are very useful since they tell you which options trigger a. 3. As near as I can tell, attributes will only affect Persuasion by one single point. 0 (buy-sell at base value), a character only needs a Persuasion(CHA) of +10 to hit that limit (with 100 Attitude). _ Coop with friends: Lohse: Enchanter (Aero, Hydro CC)Tharos47 • 6 yr. Its intricate combat allows players to explore the possibilities and find their approaches. 300k gold start of Arx and didn't have to spend a coin on gear. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. With the experience i have. Kick someone off the party, get a fifth party member and build persuation+petpal, talk to the dog, kick that guy off and get the original party member back on the team. Lucky Charm is a civil ability in Divinity Orginal Sin 2. This enemy is vulnerable to Water damage. When I convinced him I ran back to ship and maxed my persuasion attribute and persuasion talent. r/DivinityOriginalSin A chip A close button A chip A close buttonOriginally posted by Azurus: I could never take the girl with me without killing buttons, and I still don't know how to wake her up. ago. Grog's Intelligence attribute is 24. More points means you can claim higher skill. Created by baardvaark. Equipment Sets - Definitive Edition. Leaving the area progresses the plot, but it also means abandoning quests. On Tactician difficulty, this enemy grants a Water Immunity Aura. So the end result is 4-1-1 = 2. Seeking Revenge Walkthrough. Some checks just have absurdly high requirements. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. persuasion gives a +5 bonus to all your attributes for speech checks. Then I went back to pass the Persuasion check to advance Sebille's quest. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. So 30 Con is like +20%, but Persuasion 5 is +100%. Needless to say, questing in RPGs is the main method of leveling in nearly every game, Divinity 2 being no exception. Persuasion on my main finesse character Lore on someone else Lucky Charm on the fourth, which I pump up with as much gear as possible. There are necklaces, a ring, and I believe a nobility hat, and lizards. At late act1 you will need thievery 2 (right when you're about to escape fort joy). Speak to Lord Linder Kemm about the investigation into Magister activity. Persuasion on my main finesse character Lore on someone else Lucky Charm on the fourth, which I pump up with as much gear as possible. - Retreat and then max Warfare. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. Grebb the Scholar Love has a Price Strange Cargo Missing Magisters; Level 11. Most of the time, persuasion is about giving dialogue a different flavour even if the material outcome doesn't change much. 210% poison resistance is an extra 10% healing from poison over other undeads. Try gifting a handful of gold before the persuation check. Max warfare for physical damage and pick up some utility skills from. Loremaster: Loremaster identifiles enemies and allows you to identify items. Act 3: 10%. If the persuasion skill is 2 and the check requires 3 to pass, even a matching attribute maxxed out isn't going to help. In that regard, the Rogue remains. Attributes. Originally posted by Arteas Naur: Some ways to persuade are more succesful - eg wits/int i think should work on him with about 20 points in. Persuasion is a social skill . 1. Thievery is the best skill in the game, followed by persuasion as there are certain quests/option that require a speech check to access. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. Attitude is reduced when you don't help the companions with their Origin Quests and is increased when you help them with those quests. a finesse persuasion for Sebille against Gareth has a threshold of 4. Loremaster is a civil ability in Divinity Original Sin 2. Also, I cannot confirm. 19. 30. To push past that, you need a species bonus and/or gear. Act one: 20% of game. I'm working on a dual wielding geo-brawler but I haven't really finished putting it together to optimize it. 000 total Gold. Gives you 2 bonus points in Persuasion but you loose a point in Intelligence. Lizard is pretty nice thanks to +1 persuation, so if you max it you can pass test of 6 persuation (without any boosts in your gear) what sometimes is helpful (at Act IV). #1 viktorhallo Oct 4, 2017 @ 7:06am max is 5, but you can increase it with gear, btw when you respecc with mirror, make sure that you remove the gear that gives civil points. you may need it in order to get the sorts of quest results you want. In my game, Fane has Persuasion=1, Intelligence=35. A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. Once you open the door Gareth will come inside and tell you if you don't kill the silent monks he will (you gain marginally more experience for letting him kill them. It's good, your lead character should probably have this. Defeat the demon to close the quest. Copied from my comment in ifan soul wolf's wiki page. If you have either or both of these characters in. ago. Sebille has 42 Finesse. But Persuasion checks aren't initiated by the player, they happen when a dialogue with an NPC calls for a Persuasion check. [DOS2 SPOILER] How high do I need my persuasion in order to convince my companions to support me in Act 3? I am referring to the Arena in the Nameless Isle. You can earn attitude by doing other things the characters like, or interacting with other characters in a way that pleases them. A total of 30 points can be added to an attribute for a maximum of 40 points. STATS: Strength: MAX Intelligence: 14 Constitution: 14 Memory: As needed Level up Int and Con for Gear Requirements. I'm currently playing DOS2 for the firt time, and I was really excited for a game where I can role-play a character to my liking. - +Persuasion does not appear on randomly-generated items. This is on tactician. In Divinity Original Sin 2 your abilities are instead your passive bonuses that define what your character is best at. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. Then, I tried to give exactly 350 gold to Han and Samadel, the little boy and adult lizard woman standing outside the stateroom door, and giving them this. detach someone you can make invisible. 14STR for Plate, 14FIN for Leather, 14CON for Shields, 14INT for Cloth. Wits has nothing to do with it. It's not as much a walkthrough as it is a blueprint that you can adapt to fit your personal preferences on how to approach the early game. I have nurtured these guys brought them back from death and the brink of death, spent my gold on a new pair of boots for them , listened to their. For example a character with bartering at level 2 will get better prices than a character with bartering at level 1. Ifan is the ultimate good guy who will even kill his divine to set things right. It's the same problem as with "choice when it comes to your companions and their starting classes". According to what I have read, I should get (35-29)/2+1=4 threshold for an Intelligence check. Business, Economics, and Finance. Speak to Karon or one of the nearby spirits. Gloves of Acquisition. Because Persuasion checks are sometimes made on animals as well as humans. Thievery and Barter are useful inversely proportional to how far you are in the game. Attitude is gained with an NPC when you complete certain quests for them. — In-game description. You also sell your belongings for quite an increase in price too!The entire act is made in such a way as to force you to reload, scrounge for gear, make small incremental progress to level up, and throws ridiculously stacked encounters your way time and time again. Updated: 16 Dec 2021 14:01. If you just give him the jar with no trade, you get no XP or the coat. Re: Sebille persuading Zaleskar (Quest) xenustehg # 620135 23/09/17 10:13 PM. Stacking as high as you can on one character is beneficial, especially if you have a room full of little containers. 1 Persuasion. It should work like this : [strength/intel/finesse]x [persuasion]= score. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. Persuasion is great to bypass some fight. Focus on the dialogue options and text. (respec before moving on again). There's no point in half-arsing persuasion. Elven seer. This enemy is vulnerable to Water damage. (To open the statue, you need to let one character with Scholar tag to decipher the book Ornate Hymnal, it turns to The Taming of Holy Fire. Some of the options are extremely high success cap so even that won't work. Sebille has 42 Finesse. The 'All skilled up' talent helps. Only the Lucky Charm stat matters. Because you are on Tactician I would recommend picking one or the other. advertisement. #3. DOS2 Help. (7500) 2. Sometimes it's worth it to invest in a vendor by giving them enough gold to get 100 attitude (usually like 1200gp). Quests come in a wide variety, ranging from clearing out a cave to finding a person your companion has beef with. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. The amount of XP you need to get may seem intimidating, but it doesn't take that long to level up - you need many XP points, but you acquire them quickly as well. Ifan is a Ranger/Summoner (max summoner & warfare, but start with 2 huntsman) Give Fane thievery because he’s undead. Summoning Tweaks increases the max summon amount to 3, with the option to increase/decrease it further, and provides a variety of helpful skills to speed up summon preparation efforts outside of combat. dos2 burying the past max xp. Civil Skills: Persuasion (since he gets automatic pet pal) Talents: Glass Cannon, Far Out Man, The Pawn Character: Iban (since the summoning skill will help out his wolf) This is the primary support character of the party. You need X points in Persuasion to pass. this support char should NOT be your. 1 Answer. Thievery is also viable, you can rob people who stand still and unlock doors, but I tend to go for persuasion when I play solo. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. BG3 has a stronger story, world, and control over that story from minute to minute. Or if you do the "Window of Opportunity" quest, but you don't want to fight the high level magisters on your own, you need 4-5 persuasion in order to convince Hannag to help you. Birdie is a hound that has been fed tainted meat and been treated poorly in an attempt to turn him into a source hound. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. Summoning Tweaks increases the max summon amount to 3, with the option to increase/decrease it further, and provides a variety of helpful skills to speed up summon preparation efforts outside of combat. Builds are player-made stat and equipment combinations in Divinity: Orginial Sin 2. The pawn is the other reason scoundrel is great. Magic is slightly more complicated but not to werid once you understand it. I think you will miss out on one quest but not a critical one. When I fail persuasion checks, they always listen to bodies, specifically to the 'splortch' and 'thud' sounds they tend to make. +2 Persuasion -1 Intelligence 7 : Lockpick : Cat Burglar: Improves your aptitude at picking locks. The Silent One Walkthrough. As near as I can tell, attributes will only affect Persuasion by one single point. That doesn't stop him from getting to the Elf Temple. Alive Oct 4, 2017 @ 5:17am. We are looking for a new coop multi player game to get stuck into and lots of threads recommend the DOS2 campaign. Act two: 50%. Any Belt with + 1 thievery. Attitude = (Charisma + Reputation) x 5 An attitude score of 100, together with a Bartering skill of 5 is required to trade with merchants at cost. I found it takes exactly 350 gold to get him to 100 attitude. Civil skills: Human: Bartering Lizard: Persuasion Or as needed by your party or your personal preferences. ===== ABBREVIATIONS AND MAP LINK : WP = waypoint. The persuasion of the character who initiates a conversation is the one that counts - so yes it matters for other party members. This is a fresh. But what I learnt too late (at the door of the Council) is that you can respec to have 5 in Persuasion. atleast not for me. The wish only gives you 9,750 exp, compared to tens of thousands of exp if I fight it at a higher level. Lucky charm doesn't really matter. Persuasion is a civil skill in Divinity: Original Sin II. Some people are a stickler for rules and would disagree, but it's up to you. you sir, are my hero of the day. This is on tactician. OFCOURSEIMHUMAN-BEEP • 6 yr. All characters begin with a basic 10 points in each attribute. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. Divinity Original Sin 2 offers you the chance to take on the role of the charismatic bard with its Persuasion Ability. . I think 6 is the max ever needed, and most are 5 needed, along with a high stat dialouge choice. What WILL be different from DOS2 is that you won't need to put points into Persuasion on a level-to-level basis at the cost of things like thievery, lore, etc. Pet Pal does seem to fall off after Dwiftwood to be honest though. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. Each racial type gets +1 to a civil ability and another special talent: Lizards; no need for a shovel, +1 persuasion, 10% fire and poison resistance, and Dragon's Blaze (free fire in a short range cone) I didn't think you needed persuasion to convince your party to not ascend. CryptoThe persuasion check cools Gareth down and get him a bit more level headed. Loremaster is best left at 2 so you can view enemy resistances. Civil Abilities cap at 5 base points, but can be increased over the cap with bonuses from items. There are no stat checks when it comes to persuasion. Gareth seems scripted to arrive there, providing he hasn't been killed. Step 33 – Fort Joy Drawbridge Exit to the Hollow Marshes. It is the same in both single player and multiplayer. There are also a few items that will make your thieving life faster, and more lucrative. STATS: Strength: MAX Intelligence: 14 Constitution: 14 Memory: As needed Level up Int and Con for Gear Requirements. Re: What with persuasion fail in this game? Ellezard #617511 21/09/17 01:00 AM. You can probably go without this. The Wayfarer class should balance out ranged attacks and magic. This is a fresh. These fights were given like 5xp per kill or something so balance isn't affected. My guess so far : You need to have the stats on the character talking to "win" the persuasion attempt. Sebille was an Assassin —> would be a rogue (max scoundrel/warfare) , and you’d want to max persuasion on your main character. Persuasion points are needed in order to help a conversation check pass. 6. advertisement Persuasion, as you would expect, happens during. Thievery is pretty useful, Persuasion as well. The designers made this game in a manner where you can play 'inefficiently' and still win. 1. I tried different options and I don't recall the persuasion check adding anything else but a little spice to the conversation. Minimum Stat values required for lvl 21 (Max lvl) gear is 14 for each respective type. For randomly rolled gear, only necklaces can spawn with +1 persuasion. For your first play through I would not recommend many game changing mods; however, some from the gift-bag might be good. I would say the two most important traits you can have on the first island. Increasing Loremaster allows you to identify more, faster. Decreasing the cost of goods and increasing the value of goods you sell them in the future. Has ruined many runs with the game not talking to my main hero with persuasion and instead choosing to pick my mage with stench. If you. Act 2 starts with thievery 2 and ends up to 3. Yes, Hilde will drop books, but beware as she may not drop the books you want (unless you just want books to combine, then it doesn't matter). Third, my party leader spoke to Stingtail about the oranges. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. But as a mage, you will need to pay attention to elemental affinity when you /wrists. POTIONS TIP 2: Two potions of the same type = a 1. Third, my party leader spoke to Stingtail about the oranges. The pawn is the other reason scoundrel is great. At character creation you will get 3 attribute points, 2 combat ability points and 1 civil ability point. I am trying to pass her 2nd persuasion check, but I can't seem to get any of them to pass (she aggro's immediately if you fail) The 3 stats are Int/Mem/Con - my caster has 27 and 28 Int/Mem and my tank has 24. It allows you to identify enemies and items using an Identifying Glass . Always Easy Normal Hard Impossible Now we can leave out the first and the last as "Always" means it will always pass the checks, doesn't matter what your stats are. Secondly You can always trick the game using mirror at lady Vengeance and customize your stats at any time. Obviously rogues make the best use of scoundrel as you should never be attacking without a critical so your multiplier is the most important. Persuasion has a more direct inpact on the story and lets you alter consequences to your liking more readily. Level 2: 2,000. If you are struggling with the length of the game I would encourage you to not binge it and play at max a couple hours a day. Lohse has an inner demon, so make her the other mage. braccus rex. The Silent One Walkthrough. Simply entering the tower will cause this quest to be entered into your journal. the forest tiger, however, cannot be persuaded successfully regardless of option chosen, and is (as far as i know) the only example in the game of a persuasion check that cannot be succeeded at any persuasion level. #2 < > Showing 1-2 of 2 comments . there is no real choice, either, because you can end up with multiple pet. #8. Lohse, Mage, max memory with all 5 elemental skills, scroll spaming with Green tea. Persuasion +1 (Spellsong) Loremaster +1 (Wizard) TALENTS. As far as I understand Act 2 and later so far, this combination opens the door to many, many quests. Where is it?Talents in Divinity Original Sin 2 are passive abilities that can change player Characters in subtle or drastic ways. which is why high persuasion characters often pass their checks even with low attributes. Same applies to their weapon types. However, you can use them as disposable thieves. Persuasion choices are set in 5 levels of difficulty: Always - Easy - Normal - Hard - Impossible . You are probably safe with 4. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. Persuasion is pretty much only affected by the persuasion stat. Business, Economics, and Finance. I'd say having an undead with thievery is also pretty nice with no need for lockpicks. I think 6 is the max ever needed, and most are 5 needed, along with a high stat dialouge choice. She joined me after I did so. If you haven't fought Alexander yet you'll get stuck at the altar in the cave. Cloak, Adrenaline, Cloak and Dagger and Teleport. Persuasion is THE civil ability to have when you play solo. Chaoslink. c) Have a Red Prince with leveled persuasion in your party. The string "0,19;1,1" defines SEQUENCE (see above) with of length of 19+1=20 where 19 of them are 0 and only one is 1. The game does track this value over more than 1 transaction with the vendor changes appearing to scale up to max. Act 3: 10%. Use that character to talk to a vendor, give them 1000-2000 gold for free and enjoy almost a 50% discount around bartering 6. I recommend using thievery or bartering for moneymaking on first playthrough. I did it before, but I forgot how high I needed it, exactly. Joined: Sep 2017. Crypto The persuasion check cools Gareth down and get him a bit more level headed. If you are going 4 man party, I would go Custom Character, Sebille, Red Prince, and maybe Fane, just for his boney fingers. Awake_The_Dreamer • 3 yr. Act one: 20% of game. 2nd run I stole everything and only looted the valuable light stuff. For each guy, you run around all the npcs, and steal. Copied from my comment in ifan soul wolf's wiki page. Love Has A Price is an Act Two side quest; you won't need to complete it to move on with the story, but if you're playing as the Red Prince or Ifan ben-Mezd, it does have some interesting origin. So many talents in DOS2 are useless. TO MAKE MONEY CRAFTING TIP 2: Short sticks -> Makeshift Axe and Long sticks -> 2-Handed Staffs. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. Open menu Open navigation Go to Reddit Home. Everything is literally s***. However, know now that if you did not convince Gareth to abandon his quest of revenge during Burying the Past quest, you will not be able to succeed any Persuasion checks. Dropping an item on someone damages that person for half the weight of the item. This means that you would need to have the Persuasion talent leveled to 3 to pass this check. Some checks just have absurdly high. Gareth seems scripted to arrive there, providing he hasn't been killed. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. In my game, Fane has Persuasion=1, Intelligence=35. TheSocialBunny 5 years ago #3. , and in many ways it is. Similarly, respec is free for only up to Weapon Mastery Level 10. Early game, you barely have any money or resources to trade with, so stealing even slightly above average equipment and Skill Books can be a real game changer and the amount you can pickpocket is quite substantial for the skill's. Hmm i dont think so but Alexanders quest doesnt close after you kill him and you probably can still get the exp. After that, I confront him in his cave, ask to trade the soul jar for his armor set. And while barter is really nice to have, I think high persuasion plus giving a few shopkeepers enough merchandise early on to raise their attitude to 100 will give you all the discount you need. Persuasion must have all the time, up to 6 points. It's listed in the Civil Abilities area. it will save us from micro managing 4 characters as solo players, and keep multiplayer groups more. To lockpick, use a lockpick and click on the item you want to lockpick. 163 ratings. Some dialog points will require a certain level in persuasion. I'm between elf and lizard for my first character, apparently elves can learn skills by eating people, but from what I've heard, it's not like you can eat just any corpse. . Persuasion choices are set in 5 levels of difficulty: Always - Easy - Normal - Hard - Impossible . Divinity: Original Sin 2 is one of the market’s most rewarding and profound RPG experiences. If it's too rarely used, I think I'd rather breath fire. One thing though, if you don't have a spark build on your team, have your summoner learn master of sparks themselves and cast it on the incarnate. Thanks for this, one thing I do with the Captain set is a bit faster. Lizards receive +1 to persuasion. Because Attitude is capped at 100, and merchant mark-up has a floor of 1. What is the max persuasion Divinity 2? Every level of Persuasion increases the base attitude of an NPC by 5 points, each of which equals 1% of trading discount, upto a maximum of 100 attitude. It's better to select vendors that don't sell gear, because it clutters up their store and makes it hard to find items you might want to buy. The Threads of a Curse quest in Divinity: Original Sin II will be available to players once they escape from Fort Joy. Try this - go to the mirror and max out persuasion with one of your guys. Wishful Thinking. This guide is mostly aimed for Solo Tactician/Honour run, but it could help your Classic or Explorer party run if you got lost or don't know what to do. Each point in the Persuasion skill counts as 1 point towards the threshold. Higher levels of this ability allow you to identify higher level items, and do so at a faster rate. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. Reply reply. Joined: Jul 2014. This is the exit point from Fort Joy if you choose to leave from the drawbridge in the Fort itself. Just be aware that if you get yanked into a conversation in the world which has a persuasion option, you might not have the right characater in the lead. danger to her self and others. Someone else should have thievery, and someone else have bartering. Persuasion is a civil ability in Divinity Orginal Sin 2. Custom lizard with mystic, scholar, pet pal and tons of persuasion. Classes play a significant role in helping guide players on how to tackle the game’s combat and provide an excellent framework for players to build on. If you have more Finesse than the target, Finesse Persuasions get easier. Do not use Pyrokinetic skills that deal damage. This method won't work if you've already escaped fort joy or already hostile against the magisters. I think for the check you do not need max attributes for each check category. Because in that particular case, the experience is basically nonexistent. Due to the round-robin nature of Divinity 2's combat, no matter how high a character's initiative is they can never (without killing the enemy who goes after they do or summoning a minion) have two allied turns in a row. ; If you tell Griff that he stole the oranges, a unique NPC Silence will be seen. Cloak, and Dagger) become perfect for magic users who need a bit of flexible melee options as well. Talk to the cat first, offer to help, break the columns, and then talk to the girl. So basically just respec two of your characters civil points when you land in Act 2 so you have max persuasion on one and max thievery on another. However, before starting the quest, make sure to send the Sourcerer into Braccus Rex's Vault to retrace. Well I usually do lonewolf playthroughs and then I just stick to Persuasion and Loremaater but in a 4 player Party I usually pick the same talents as you. Same goes for most other civil abilities. Persuasion also rises attitude with NPCs and thus affects the prices of merchants slightly, but not as much as Bartering skill.