I highly recommend you to read paragraph about. Kill Source Hound Thulnir: 200 XP; Kill Windego: 900 XP; Find. Persuasion - You need this on at least one character. In this video (. Both Lucky Charm and Bartering can be nice to have, but generally get you less money than Thievery overall. How to know the threshold? Unfortunately, without getting into game files it is hard to know what is. Attributes are the base stats of your characters in Divinity: Original Sin 2. You can min/max it a bit using gear like Gloves of Acquisition which gives +2 Thievery so you only need 3 hard points. This is an excellent choice for beginners and is the best Civil Ability of them all. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. If Lucky Charm happens to activate when you loot an object, you will be notified by a 4-leaf clover visual and a distinct "shwing" sound. I did it before, but I forgot how high I needed it, exactly. I literally just hit this part last night for the first time and using my main (Fane) who has 1 in persuasion I was able to convince all 3 of my teammates, (Lohse, Beast, Red Prince), to not ascend and the dialogue option was not a persuasion check. 4. Inside the cave at #4 you will have to fight the Captain. Cloak, Adrenaline, Cloak and Dagger and Teleport. You can add to that again with gear to get more attitude ^^ Mine increased with Sebille from 27 --> 52, and when attitude is over 50 she is a close friend. Loremaster is a civil ability in Divinity Original Sin 2. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. Wishful Thinking. ===== ABBREVIATIONS AND MAP LINK : WP = waypoint. So I have been playing with my brother for a while and have just finished act 2 as lone wolves, but I have noticed that in order for us to have full control (or as much as much as possible) of how our character/team reacts to certain situations, we need to pass a persuasion check. I'd say having an undead with thievery is also pretty nice with no need for lockpicks. If you have more Finesse than the target, Finesse Persuasions get easier. This is a fresh. I'm always clearing all barrels and crates but I did not find one nail or one needle. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. ===== ABBREVIATIONS AND MAP LINK : WP = waypoint. the forest tiger, however, cannot be persuaded successfully regardless of option chosen, and is (as far as i know) the only example in the game of a persuasion check that cannot be succeeded at any persuasion level. A. . I don't know I haven't progressed beyond but I assume it's the same. Early get points in Poly, Aero and Scoundrel for Cham. This guide is not intended to hand hold you through the game. Make him a mage since he is a scholar. Personally I love both games, each are superior in their own way in my opinion. Most of the time, persuasion is about giving dialogue a different flavour even if the material outcome doesn't change much. The Silent One Walkthrough. I tested this myself: Gareth (target) has 14 Finesse. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of. This enemy is immune to (and heals from) Fire damage. Go over to the right above the lava stream before battle commences. However, you can use them as disposable thieves. For example (not exact valuues), you have one point in Persuasion, so that's like 20% of the persuation requirement, each point of a skill after that is only like 1% boost. Most of the time, persuasion is about giving dialogue a different flavour even if the material outcome doesn't change much. Persuasion has a more direct inpact on the story and lets you alter consequences to your liking more readily. It is also where you will encounter a merchant by the name of Zaleskar. Birdie is a hound that has been fed tainted meat and been treated poorly in an attempt to turn him into a source hound. The slight issue with that is to effectively pickpocket you also may also need a small investment into Sneaking. It also adds attitude to the people. Amulets and Belts can provide up to 2 lucky charm. It is based on which line of reasoning the character you're talking with would find the most persuasive. So to reach the threshold, that character with 26 Intelligence will also need a total of 5 Persuasion skill in. Wishful Thinking is one of the many Quests found in Divinity: Original Sin 2. The abilities you increase points in should be the primary focus of that character, and you. At late act1 you will need thievery 2 (right when you're about to escape fort joy). Each point in the corresponding stat removes 1. Act 3: 10%. When I get ready to go into the academy half my party wants to break up. 26% and so on. But you get help after failing persuasion where the game informs you: "Persuasion Failure! Your Persuasion: 2, Needed: 4" Example: Persuasion on a troll- Strength persuasion (intimidation) requirement might need 7 persuasion but an intellect persuasion may only need 5 persuasion. 50 : MrKnowItAll. Succeeds some persuasion. Lohse, Mage, max memory with all 5 elemental skills, scroll spaming with Green tea. Speak to Lord Linder Kemm about the investigation into Magister activity. braccus rex. But as a mage, you will need to pay attention to elemental affinity when you /wrists. +2 Persuasion -1 Intelligence 7 : Lockpick : Cat Burglar: Improves your aptitude at picking locks. g. You can earn attitude by doing other things the characters like, or interacting with other characters in a way that pleases them. Stacking as high as you can on one character is beneficial, especially if you have a room full of little containers. In the case OP is talking about (I think) you will get a [DWARF] option when you need to pass the persuasion check, if you talk to him with a dwarf. This is on tactician. Equipment Sets - Definitive Edition. Once you are over level 20, you need to pay coins for each respec. Bartering good way to make money, give 200-500 gold to Tarquin to raise loyalty to 100%, have bartering and sell stuff to him. Also, if you are into petpal, try to make the pursuader the petpal guy. Improves hunting abilities, rogue abilities, and provides a dodge bonus. It seems like Persuasion is +20 now, and your stats are worth 1% for every point above 10. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. Persuasion is such a pain in the butt, especially in Arx. As a Rogue your job is keeping enemies knocked down or dead, let somebody else bother. The highest an NPC can have, is 40?, so the question is how the difference in stats are. 30. Some of the. It felt bad, terrible in fact, so we decided to go back and do EVERYTHING we could before we'd come back and finish this part of the story. These can be reset on the Lady Vengeance when you. You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. Created by baardvaark. I'm between elf and lizard for my first character, apparently elves can learn skills by eating people, but from what I've heard, it's not like you can eat just any corpse. What WILL be different from DOS2 is that you won't need to put points into Persuasion on a level-to-level basis at the cost of things like thievery, lore, etc. I think it's bloody perfect. Other than the fact that you can have an incarnate which can always fit in the situation you are currently finding yourself, no other summon can benefit from the +25% damage buff from the basic infusions. I know I can craft lockpicks from needles or nails but I didn't pick any up in Act 1. Once he is freed, he will attack you unless a character has Pet Pal. It's merely meant to give you the necessary know how to play through the game better. - How much Persuasion do I need maximum for each act? (I had…Initiative Notes. I always waited till I was roughly a level above him before fighting him because he's a giant douche on tactician. (7500) 2. Changes. Any Belt with + 1 thievery. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. Player 2 Jul 26, 2020 @ 12:04am. Due to the round-robin nature of Divinity 2's combat, no matter how high a character's initiative is they can never (without killing the enemy who goes after they do or summoning a minion) have two allied turns in a row. Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). All you need to do is start dialog with the animal in question with that chararcter. When I looked at the answer, it seemed to be a better fit with Beast's personality. Will. Companions will take all their equipment with them when they leave so if you think a. Ifan as summoner should ve 20 or more summoning skills in order to maximize the damage output in Definitive edition( acc and armor stats should ve 2 summoning each) due to stat cap. Joined: Jan 2009. The Hollow Marshes. Then. But with high enough Persuasion, neither of them was needed and with too low Persuasion, even much higher attributes would lead to fail. 8-4x stronger potion. Persuasion is a civil ability in Divinity Orginal Sin 2. Tried approaching him with Lohse, who had 50 memory memory and 5 persuasion after redistributing some points and still nothing. Drop the nessecary points to get your spells. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. while fighting on the beach after using bless on the ring i failed the persuasion when i told him i had the jar then fought off his skeleton crew while he escaped. If a Fire Slug is nearby,. There isn't ever a risk. While you need Pet Pal to speak to beasts, you need one step extra for this fellow. Usually this defaults to your player character. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. Every other Civil Ability - Bartering, Persuasion, Telekinesis, Sneaking, and Thievery - will only affect the character who has leveled up that skill. Makes the game much easier, expecially if it is your first time playing. There must always be an ally-enemy-ally rotation to the turn order. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. Act 2 starts with thievery 2 and ends up to 3. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Attributes. Even if you have say 30int and 3persuasion, you'd still need to roll over 40-50 to pass. While it's recommended you can still beat the game without passing any persuasion checks, so feel free to omit on this end though be warned there are some. ), I have two characters choose the "Finesse" dialog choice. Per page: 15 30 50. Make sure you open the chest at #2 and read the book otherwise the door at #4 will require a Persuasion check to open. I rather put points on persuasion, sneaking, thievery and lucky charm. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. Just grab Ifan and use Finesse persuasion. Also, you need to heavily explore Driftwood if you're only level 9, then head west. Someone else should have thievery, and someone else have bartering. who probably doesn. Birdie information. I’ve heard of 22. This is the exit point from Fort Joy if you choose to leave from the drawbridge in the Fort itself. I always free the captain without combat with a persuasion check, and let him gather his armor set. It's almost always the character that initiated a dialogue. Divinity: Original Sin 2 is separated into acts, each taking place within a discrete area. Secondly You can always trick the game using mirror at lady Vengeance and customize your stats at any time. So, to get started, having one character with a high persuasion skill helps immensely at certain parts in the guide. Once he is freed, he will attack you unless a character has Pet Pal. This threshold is a preset number and can be very different even for each individual option of the same persuasion choice with the same NPC. 26% and so on. Zaleskar is important both for Ifan’s quest and Sebille’s. went to the cave north east of the. They have unique conversation Tags and have their own Class and equipment. Last edited by Kulin ; Sep 17, 2017 @ 11:50pm. hoping for act 3 and 4 guide. Grog's Intelligence attribute is 24. I have passed 90% of persuasion checks so far with persuasion 5. Since I see many, many, many new players asking for help on this sub I decided to just type up a guide so I can link it for them instead of just typing stuff out every time. For each guy, you run around all the npcs, and steal. Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). Some checks just have absurdly high. It also increases the starting Attitude. Builds like Occult Flame wielder bc its magic damages its respective armor. Anyone else think that persuasion checks that need more than 5 are silly? DOS2 Discussion Basically I need to quicksave before every conversation or put on my. because thats basically free 25 points in all stats. All you need to do is start dialog with the animal in question with that chararcter. Store the gear in a pouch for safekeeping and equip them when you need to. If you have 5 points in persuasion, you'll get a 50% chance at about 25 of the required stat and by 35 points you'll have guaranteed success. CryptoYou don't need a fine-tuned starting build, you can fine tune later without restarting. Zaleskar is important both for Ifan’s quest and Sebille’s. Mercantile 20%. Wits has nothing to do with it. talk to magisters first, feign ignorance, tell them you will have a chat with the sorceress. (Image credit: Bandai Namco) Race: Undead Primary Stat: Intelligence Skills: Geomancer, Necromancer The Undead in Divinity: Original Sin 2 get a rough deal when it comes to healing, needing to. you will get a captain's charismatic coat, with +1 persuasion and Tyrant's Charm. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. Elves are especially good for mages and archers, decent for rogues. Each racial type gets +1 to a civil ability and another special talent: Lizards; no need for a shovel, +1 persuasion, 10% fire and poison resistance, and Dragon's Blaze (free fire in a short range cone) I didn't think you needed persuasion to convince your party to not ascend. There also is the chest piece of the act 1 Captain's set. Chest at #3 is empty, the Pirate has a Persuasion check and will tell you where #4 is located. Because in that particular case, the experience is basically nonexistent. Has ruined many runs with the game not talking to my main hero with persuasion and instead choosing to pick my mage with stench. 3. We. Intelligence increases the damage of magical spells and effects. Do not use Pyrokinetic skills that deal damage. Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game. It sounds as if you've made him hostile so your only option is to kill him. Re: How useful is Persuasion? Johnny_Devo # 617159 20/09/17 05:02 PM. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. you recommend to give the Ring with Persuasion +1 to fulfill a quest (5000 XP). Increases base Attitude with strangers by 5 per point. Once you open the door Gareth will come inside and tell you if you don't kill the silent monks he will (you gain marginally more experience for letting him kill them. #2 < > Showing 1-2 of 2 comments . Marg initially charges only 3 gold, and can be persuaded to charge only 1. Just started playing DOS2. Lucky charm up to 5 will increase proc chance and quality of the things you find. Civil skills are the annoying part of LW. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). Depending on your choice, several scenarios can happen. In act 2 I have enough gold and respec my character into a mage with persuasion for roleplaying. lacker • 6 yr. POTIONS TIP 2: Two potions of the same type = a 1. This can include. If you fight Captain Zapor, he will summon an army of 5 undeads to kill you. Any points over 5 only increases proc chance. He will say that his mind has been irreversibly corrupted from his training and just. Gloves of Acquisition. You are probably safe with 4. I had a ton of body parts that I was hoarding from Act 1 and by the time I got around to eating them in act 2 they no. If a Fire Slug is nearby,. a finesse persuasion for Sebille against Gareth has a threshold of 4. no, persuasion does not make the game too easy. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. Sebille is a slave who freed herself and is now on the ultimate revenge trip. #1. This begins upon finding a magical lamp. Speak to Karon or one of the nearby spirits. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. Reply reply. So 2h characters (2h strength, spear, staff) can get extra critical multiplier making scoundrel even higher damage. Let's think we fail and open another one, now our chance is 1/ (18+1)= 5. So 30 Con is like +20%, but Persuasion 5 is +100%. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. From there though, the persuasion skill does most of the work. - +Persuasion does not appear on randomly-generated items. When you have 4 choices, oftentimes the choices will be flagged as such: Choice one would require say, 4 persuasion. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. Everyone should have their main abilities maxed out, and if possible taken beyond the max using equipment. 210% poison resistance is an extra 10% healing from poison over other undeads. The pawn is the other reason scoundrel is great. I highly recommend you to read paragraph about. this support char should NOT be your. DOS2 Discussion So I have discovered divinity 2 a abiut a month ago and i love this game , played 200h already on multiple games solo and with friends. STATS: Strength: MAX Intelligence: 14 Constitution: 14 Memory: As needed Level up Int and Con for Gear Requirements. Civil Skills: Persuasion (since he gets automatic pet pal) Talents: Glass Cannon, Far Out Man, The Pawn Character: Iban (since the summoning skill will help out his wolf) This is the primary support character of the party. Anyone max persuasion (typically my "main" character) Someone max thieving (preferably an undead) Lastly I'll have someone with 1 lore master and the rest lucky charm. If you don't have the game memorized, there's only two options: fully spec for persuasion, or don't at all. I'm very torn on Divinity Original Sin 2. you may need it in order to get the sorts of quest results you want. Don't save grenades, scrolls or potions. It will make your game runner better and load faster. Oh my god! this is exactly what i needed. :D. I wanted him as a vendor in the late game, because he sells runes every level. There's no point in half-arsing persuasion. Alive Oct 4, 2017 @ 5:17am. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. Related Base Ability. The experience requirements for level up is as follows: Level 1: 0. When I fail persuasion checks, they always listen to bodies, specifically to the 'splortch' and 'thud' sounds they tend to make. atleast not for me. Once the fight starts use T . Persuasion - Is it Worth It? So me and my friend are about halfway through Act 2 on our first tactician run all physical; We have lucky charm, theiving, barter, and lorenaster. There's a popular build by u/zyocuh that looks really fun: Dual Wielding Fireblade. So many talents in DOS2 are useless. The wish only gives you 9,750 exp, compared to tens of thousands of exp if I fight it at a higher level. ago. If you. Elven seer. Persuasion is a civil skill in Divinity: Original Sin II. Find the girl's true name (Iris) in the school. Some. I had a max persuasion Lohse fail her persuasion checks to get Beast to follow her as the Divine until I picked her lowest stat option, which worked. DOS2 Help. Persuasion is pretty much only affected by the persuasion stat. After that it's pretty average, typically giving you below level loot. It's the same problem as with "choice when it comes to your companions and their starting classes". Don't worry about me, I'm that person who you need to explain a joke to at the best of times. You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. Sebile acts as trader/thief while Lohse is going out doing combat, since 2 Lonewolves is just too OP, full physical crossbow, could be Ifan, but I like Sebile story quest more. You'll be interrupted if anyone sees you at all, so make. r/DivinityOriginalSin A chip A close button A chip A close button Originally posted by Azurus: I could never take the girl with me without killing buttons, and I still don't know how to wake her up. Magic is slightly more complicated but not to werid once you understand it. Damage her until she gets knocked down and perform the surgery. I expect DOS2 to be: 4/5 characters. 2 attribute points, 1 combat point. Gives you 2 bonus points in Persuasion but you loose a point in Intelligence. DOS2 is the perfect opportunity to learn the ropes of party building and experience Larian's stellar character writing. So basically just respec two of your characters civil points when you land in Act 2 so you have max persuasion on one and max thievery on another. It can be better to pick an option with a stat you have nothing invested. That means you can't pump one skill up to max and will at times be forced to spread points around, and if you can spread points around, you're more likely to do so, and thus less likely to have exactly the same amount of persuasion needed to pass a check. We are looking for a new coop multi player game to get stuck into and lots of threads recommend the DOS2 campaign. i also prefer fighting over talking but persuasion will give you a different (probably better) plot. Loremaster is so-so (identifying item when money were abundance isn't a problem, but enemy info is priceless). Its a bit dissapointing and im kind of surprised they didnt completely overhaul the talents system, there are basically 4-5 talents that are must picks and the rest of them make you question wether or not the developers were having an inside joke, ice king is one example, pet pal should be able to be. Use that character to talk to a vendor, give them 1000-2000 gold for free and enjoy almost a 50% discount around bartering 6. The governing skill does NOT add to the skill in any significant way other than breaking ties. When it comes to mixing Armor you generally won't need to go that high just from getting an extra random bonus here or there. You can read more on that here:. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. I habitually always have a persuasion character in a party of four, though I've also beaten the game without any persuasion at all. As near as I can tell, attributes will only affect Persuasion by one single point. DOS2 side quest checklist + a detailed map of all start locations!Ha, wow, it would've never occurred to me to pull them into the paladins to dumpster the scarecrows. The game does track this value over more than 1 transaction with the vendor changes appearing to scale up to max. That means you can't pump one skill up to max and will at times be forced to spread points around, and if you can spread points around, you're more likely to do so, and thus less likely to have exactly the same amount of persuasion needed to pass a check. The Incarnate will always be the most powerful summon, no matter what. 2. So apparently the second character is able to lower the requirement somehow. It allows you to identify magical items. #3. Its intricate combat allows players to explore the possibilities and find their approaches. This means that you can get a trading discount of 1% for each 5 attitude points you have on a merchant. Max warfare for physical damage and pick up some utility skills from. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. Joined: Jan 2015. Remember that the loot you find will be scaled to the. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. Your ability to convince the other party to see things your way through non-violent means. Loremaster is best left at 2 so you can view enemy resistances. Have a character that delivers all kinds of buffs your party might need. it's not just a get out of combat free card (and in those scenarios you can just forego persuasion and fight anyway, if you want) In order to pass Grog the troll, you chose the Intelligence persuasion option. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. a taste for freedom. (Ones that have been recommended from others are good) Although I would highly recommend to install the script extender ( link ). To examine a monster or NPC, select them and choose Examine. And once this check comes up, I can't switch to a. dos2 burying the past max xp. He will say that his mind has been irreversibly corrupted from his training and just. POTIONS TIP 1: Empty potion bottle + penny bun mushroom, yarrow flowers, amadouvier, or whisperwood. You can use this via a Mask of the Shapeshifter. Early get points in Poly, Aero and Scoundrel for Cham. Lizards receive +1 to persuasion. Example 1: The Level 12 Evil Scarecrow near Driftwood. Stacking as high as you can on one character is beneficial, especially if you have a room full of little containers. Lucky Charm Notes. This is on tactician. Some people are a stickler for rules and would disagree, but it's up to you. Otherwise you'll have a larger chance to fail. 5% Spell and Scroll damage per level. I am at the academy (Nameless Island) now. The Attitude Rating System. The amount of XP you need to get may seem intimidating, but it doesn't take that long to level up - you need many XP points, but you acquire them quickly as well. In that regard, the Rogue remains. Some checks just have absurdly high requirements. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. 1. All characters begin with a basic 10 points in each attribute. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. This method won't work if you've already escaped fort joy or already hostile against the magisters. Loremaster is nice in 4 man parties so you can immediately identify. You should min-max those traits as such. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect. But it does not need to be your main character, it can be any member of your party. Silence Broken Objectives. If it's too rarely used, I think I'd rather breath fire. How To Start The Threads of a Curse Quest. Persuasion is practically mandatory with how much it helps with the dialog. e) Maximizing the outcome from the soul containers in crazy Trompdoys cave (I will create a post about this later) So, here is how it's done (you need to focus a. Thievery is the best skill in the game, followed by persuasion as there are certain quests/option that require a speech check to access. You'll be fine fine also with scoundrel 2 to get the free move talent, chloroform and teleport again. it will save us from micro managing 4 characters as solo players, and keep multiplayer groups more. At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. In my current playthrough, Sebille's dialogue required a persuasion check to make peace with Zaleskar (maybe because I killed Griff, or may be default). some objective even need persuasion to get pass through. a finesse persuasion for Red Prince against Gareth has a threshold of 5. advertisement. Early game, you barely have any money or resources to trade with, so stealing even slightly above average equipment and Skill Books can be a real game changer and the amount you can pickpocket is quite substantial for the skill's. Read the post I made right above your's to learn how to save scum lucky charm either for different stats on one item type, or to switch the item type. You can take memory as needed, and wits for any leftover stats, but Constitution is very much a dump stat beyond the minimum you might need to equip items like a shield. But, X can be lowered by having a high stat in the relevant attribute. Sometimes I put some Points into Luck because it can really give you amazing. Obviously rogues make the best use of scoundrel as you should never be attacking without a critical so your multiplier is the most important. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Even with persuasion you will "wonder what if", so don't worry too much about it. LOCKPICKS: anvil + claw hammer + nails. There also is the chest piece of the act 1 Captain's set. Apart from just persuasion - species / race has it's effects also - so try to match your. There are necklaces, a ring, and I believe a nobility hat, and lizards. 2. You can probably go without this.